![]() ![]() Compounded with the option to auto-transmute items into gold, inventory management is super easy and adding coins to your gold stash simple. When bashing in the skull of a skeleton or gargoyle or spider, the loot drops give purpose to the fight Filling up the inventory with varied tools gets a boost from the auto-equip function that automatically throws on more powerful items. ![]() When too many enemies show up, things slow down. Even standing in front of a breakable barrel illuminates the inherent problems in hit detection, with containers often taking multiple swings to register a hit. Which enemy loses a sliver of life? Depends on the minute distinction of which direction a player is facing. ![]() Ranged attacks and spells hit hard, even when enemies attempt to swarm the hero, but melee attacks feel imprecise, making many battles a lumbering frustration. Fighting through thousands of enemies in a long (yet familiar) quest plays out well, but diving into the framework reveals inherent problems. Dungeon Hunter: Alliance is similar to Diablo, in that enemies drop weapons, armor, and treasure left and right, making it a collector's dream. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |